I knew I wanted to continue creating game music, but I'd like to offer module files too. It was more that I discovered how much I enjoyed creating game music. It wasn't because I was hugely successful selling my MIDI tracks to my fellow JavaME developers. Then came the arrival of iPhone and Android. Luckily for me though, Renoise was ported to Linux some months later, and I was happily tracking again. This meant I was not unable to track music, because there hadn't been developed any trackers for Linux yet. I made a few tracks in Renoise, before I got tired of Windows and switched to Linux. It was very annoying having to learn a completely new set of effect-commands, but I figured it was bound to happen eventually. Renoise was/is a really great tracker with lots and lots of options. This resulted in me putting together a little sub-site on my website, listing the tracks I was offering at the moment - and that was actually the beginning of .Īt some point, for some reason I don't remember, I decided it was time something new happened with my music, so I went and bought Renoise. I began offering my tracks to my fellow mobile game developers. I even wrote a tutorial on creating MIDI music with MadTracker for Sony Ericsson, which was published on their developer pages. I began exploring MIDI Tracker and MadTracker, and fairly quickly managed to create a bunch of MIDI tracks. I hated that my tracks would sound different everywhere it was played.īut now, because of my desire to create games for phones, I had to look into MIDI. I'd always stayed away from MIDI, because I didn't like the format. This was before the arrival of iPhone and Android, so we're talking limited feature phones where you had to code in JavaME and the only music format you could use was MIDI. Meanwhile I became interested in developing games for mobile phones. To this day I'm still a bit sad development on Skale Tracker was discontinued. I began composing again and made a few tracks. Skale Tracker offered stereo-samples, VST effects and a very nice mixer among other things. Fasttracker II didn't work well with my soundcard, and there wasn't much time for tracking either.īut then I found Skale Tracker, which I really liked because it was using all the same effect-commands I'd been used to since Protracker. When I was forced to leave Amiga in favor of PC (because of studies) I didn't really track much for a long time. When the 4 channels began to feel insufficient, I bought DigiBoosterPro and used that as my primary tracker for a while. When the switch to Amiga happened, I instantly became a big fan of the 4-channel Protracker, and was extremely productive creating MOD files. My tracking days began on the Amstrad CPC way back in the early 1990's (yes I'm old), using a french tracker called Equinoxe. About, from the artist's perspectiveīackground: How and why the site was born
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